![]() ![]() Probably more from his own sense of drive and desire to succeed, Dave found himself under pressure to produce another hit game. That game was none other than the illustrious Missile Command, a huge hit for Atari, eventually selling over 14,000 upright units. It was named after Theurer (rather perversely), as he was the only designer up to that point to have his first game released – something normally unheard of, as most programmers would stumble at their first attempt. So much so that Atari’s arcade division had an unwritten rule known as Theurer’s Law, which stated that “No designer gets his/her first game published”. Now highly respected internally at the company, he had very quickly been catapulted to Superstar Programmer status. Its creator, Dave Theurer had just finished up Missile Command, having previously worked on Atari’s Four Player Soccer game. This week, I wanted to take a more detailed look at how the game was made. Nothing like it had been seen before, and arguably, nothing has come close since.Īs Atari’s first full colour vector game, Tempest not only broke new technical ground, reinforcing Atari’s position at the top of the arcade development scene, but also threw something completely new at the playing public. More than any other classic arcade game, Tempest hit the arcade scene like a juggernaut. It’s a brave man who tries to criticize Atari’s seminal groundbreaking game Tempest.
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